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AI Insights · Timothy · April 2025

Top 5 Boxing Games Performance in Finland Q1 2025

Explore the performance trends of the top boxing games in Finland during Q1 2025, with insights on downloads, revenue, and active users.

Top 5 Boxing Games Performance in Finland Q1 2025

In the first quarter of 2025, the top boxing games on a unified platform in Finland demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at the trends for each game, based on data from Sensor Tower.

I, The One - Fighting Games by Azur Interactive Games Limited saw a modest increase in weekly downloads, peaking at 207 in late February. Despite starting with 715 active users, the game experienced a gradual decline, ending the quarter at 445. Revenue remained negligible throughout the quarter.

Arm Wrestling Master from GOODROID, Inc. showed an upward trend in downloads, reaching 143 in mid-March. The game maintained a strong active user base, increasing from 865 to a peak of 1001 by late March.

Real Boxing 2 by Vivid Games S.A. saw weekly revenue fluctuate, with a high of $50 in early March. Downloads decreased over the quarter, starting at 172 and dropping to 44. Active users also declined from 268 to 87.

Boss Fight. by BoomBit, Inc. experienced a steady increase in active users, reaching a high of 775 in mid-March. Downloads were highest at 81 in late February, though revenue remained at zero.

Boxing Star: Boxing Fight Game from THUMBAGE reported revenue peaks of $52 in January and $48 in March. Downloads started at 88 and fell to 22 by quarter's end, with active users decreasing from 196 to 65.

For more detailed insights into the performance of these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025